yeah," and then jumping back into the previous topic. For instance, if you say something ludicrous, the couple is likely to look at you like you're a bit deranged, awkwardly shrugging it off with an "uh. When I say "admirably" I mean, if you type in-character, instead of dropping non sequiturs like "so Trip, I was abducted by aliens last night," then you'll get a dramatically appropriate response about 80% of the time, and the other 20% the time the system will fail gracefully. The use of a language-based interface was a bold way to go, and the game's creators, Micheal Mateas and Andrew Stern, succeed admirably at a problem that has haunted AI researchers for decades. Unlike any game to ever come before, Facade forces you to think about social issues with no clear solution and deal with them as you feel appropriate, it challenges you with a dramatic, and most importantly human dilemma.Īll this fancy drama has got me using a lot of italics.įacade isn't without its faults. It doesn't take long before the facade slips and the ugly truth of Grace and Trip rears its ugly head. Initially everything is calm and good, catching-up, ice-skating on pleasantries, we've all been there. Using a keyboard that allows expressions of about twenty-five characters-it also enforces a brief delay between expressions-you can say anything you like to the couple and, if it's on-topic, their AI will make some sense of what you're saying and react, as if everyone was an improvisational actor. But Facade is no escape-the-room adventure game, most of the interaction involves, get this, talking to Grace and Trip. Using the mouse and keyboard, you're able to move around their apartment and manipulate objects inside. Façade is an interactive drama, download-able for Windows and Mac, that puts you in the role of a dinner guest catching up with your old college friends, a married couple named Grace and Trip.
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